What, harvesting isn't about killing? Why did those Ryzom guys implement it then?! I don't want to kill enemies by giving them tons of flowers. Now I knew what I had chosen in the character creation: 1 brick for default attack, 1 brick for self healing and 1 brick for harvesting. It wouldn't be funny if it wasn't complicated. But you can't combine fire and acid damage, for example. Now you can go to a guild master and train certain skills and actions which contain bricks you can use for everything in the same section. If you have a level up on your magic skills you get 10 magic skill points. If you use a lot of magic in fights you get magic experience. The same procedure can be absolved with magic, harvesting and crafting, of course.īut how do you get such action bricks? It depends on what you use in fights. Now, if you choose your self-created action in a fight it hits the enemy with an increased attack and drains 5 points from your stamina. If you add more credit than actually needed the action's successful hit rate gets increased ("difficulty bonus"). For example you have your basic attack brick and now you want to combine it with Damage +1, so you need a credit of 5 stamina. Each action requires costs (called credits). The basement of Ryzom is creating your own actions using so called "bricks". Health are your hitpoints, stamina is needed for fighting actions, sap is your mana for magical actions and focus is used for those gardeners and crafters I suppose. Your character has 4 abilities: health, stamina, focus and sap. While reading through the introduction it appeared that Ryzom actually was quite interesting. I realized that even though I had died I didn't lose any points or something like that, except for a small temporary penalty, so I thanked the programmers and finally started reading the help section. I left the small village and tried to kill a hamster-like creature with my dagger. I was kinda tired and I skipped reading through everything - like all other people do because reading long things sucks - and I tried the learning-by-dying method. But Ryzom does a good job introducing newcomers to its world with all those small speech bubbles and the quick help for extra newcomers ("How to move!"). The HUD slapped my face like in any other MMORPG. Later I realized that the micro vegetation didn't work, so the first time I played Ryzom it looked like Anarchy Online. Things will be improved.Īfter a while I saw my refugee girl in front of me, surrounded by a few gamers, NPC's and a nice landscape. Even on my new PC it took a while to load. I guess help will be implemented in the official release. Well, I wanted to actually do something in Ryzom, so I chose 1 fighter skill, 1 mage skill and 1 gardener skill because I didn't know what the hell I was doing. You can set three skill points to either fighter, a mage, a crafter or a guy who gathers and harvests a lot of things in the nature. And finally, you can choose your special field. But that's probably because you can choose 4 different skin-types anyways (I wonder if there will be a race with white skin). Who creates a fat character with long noses, anime-like eyes, fish-mouths and disgusting haircuts? The only things I changed were the general size of my character (very large), the tattoo in the face and the color of the eye-textures. I played around with the body settings, until I realized that the default settings were actually the best. I also selected a female gender because the male model looked stupid. In the beta only two were available, so I chose human because I don't like blue people (do I sense a certain amount of racism?). In Ryzom you'll be able to choose from four different races. One of the most important things in MMORPG's is the character creation. I downloaded, installed, patched and started. And it's always interesting to see what companies try to do to keep their players doing what they can do best: paying for playing.Īlright, I signed up for the beta and a few months later I got an email with a download link for Ryzom. Sure, Ryzom has a background story, and blahblahblah - all that really matters in an MMORPG's is the longtime motivation. So I signed up for the beta and here I am, a betatester of Ryzom. I saw Ryzom in a gamespy article about MMORPG's and actually kinda liked its look, the world, the vegetation. The official beta test has been announced and about 100 to 200 players around the globe are testing and bugreporting as we speak. I'll tell you: Ryzom is the name of one of the upcoming MMORPG's. Ryzom - The Saga Of A Chosen Victim Review by muddasheep, March 23rd 2004, 19:27:43
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